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Source and install need .
pnpm dlx shadcn@latest add @assembli/sea-glintWebGL sea horizon at golden hour, moonlit after dark. Eighteen wave trains roll at deep-water speeds, and each hands its slope to a roughness lobe once a pixel can't resolve it, so the glitter sparkles up close and calms into a streak at the hazy horizon. The sun follows the pointer; stirring freshens the wind. Pauses off-screen; still frame for reduced motion.
Other props pass through to the root element.
hour
SeaHour
Default "golden"
Light in light mode.
darkHour
SeaHour
Default "moon"
Light in dark mode.
mode
"auto" | "light" | "dark"
Default "auto"
Follow the page theme, or force one.
horizon
number
Default 0.34
Where the horizon sits, as a fraction of the height from the bottom.
sun
number
Default 0.68
Where the sun sits across the sky, 0 (left) to 1 (right), when the pointer is away.
wind
number
Default 0.5
Wind on the water, 0 (glassy) to 1 (choppy). Moving the pointer freshens it.
speed
number
Default 1
Time scale. 0 holds the sea still.
interactive
boolean
Default true
The sun follows the pointer across the sky.
| Prop | Type | Default | Description |
|---|---|---|---|
| hour | SeaHour | "golden" | Light in light mode. |
| darkHour | SeaHour | "moon" | Light in dark mode. |
| mode | "auto" | "light" | "dark" | "auto" | Follow the page theme, or force one. |
| horizon | number | 0.34 | Where the horizon sits, as a fraction of the height from the bottom. |
| sun | number | 0.68 | Where the sun sits across the sky, 0 (left) to 1 (right), when the pointer is away. |
| wind | number | 0.5 | Wind on the water, 0 (glassy) to 1 (choppy). Moving the pointer freshens it. |
| speed | number | 1 | Time scale. 0 holds the sea still. |
| interactive | boolean | true | The sun follows the pointer across the sky. |

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