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Source and install need .
pnpm dlx shadcn@latest add @assembli/fogged-glassWebGL window fogged with condensation over out-of-focus lights: a garden by day, a rainy city at night. Beads speckle the glass, each a tiny lens showing the world flipped and sharp; drops run down in fits and starts and leave clear trails. The pointer wipes the glass like a fingertip, and the fog creeps back over the stroke.
Other props pass through to the root element.
scene
FoggedScene
Default "garden"
Scene in light mode.
darkScene
FoggedScene
Default "city"
Scene in dark mode.
mode
"auto" | "light" | "dark"
Default "auto"
Follow the page theme, or force one.
fog
number
Default 0.85
How thick the condensation is, 0 (a light mist) to 1 (opaque).
refog
number
Default 6
Seconds a wiped stroke takes to fog back over.
drips
number
Default 6
How many drops run down the glass, 0 to 10.
speed
number
Default 1
Time scale. 0 holds the drops still.
interactive
boolean
Default true
Dragging or moving the pointer wipes the glass clear.
| Prop | Type | Default | Description |
|---|---|---|---|
| scene | FoggedScene | "garden" | Scene in light mode. |
| darkScene | FoggedScene | "city" | Scene in dark mode. |
| mode | "auto" | "light" | "dark" | "auto" | Follow the page theme, or force one. |
| fog | number | 0.85 | How thick the condensation is, 0 (a light mist) to 1 (opaque). |
| refog | number | 6 | Seconds a wiped stroke takes to fog back over. |
| drips | number | 6 | How many drops run down the glass, 0 to 10. |
| speed | number | 1 | Time scale. 0 holds the drops still. |
| interactive | boolean | true | Dragging or moving the pointer wipes the glass clear. |

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