# Boo asset packs

> Ten vinyl art-toy monsters whose bulging eyes follow your cursor: a drooling zombie, Frankenstein's monster, a vampire, a mummy, a werewolf, a ghost, a witch, a dancing skeleton, a pumpkin kid and a lagoon creature. Each has its own motion and jumps when you tap it. Six palettes.

- [Boo Pack](https://www.assembli.design/components/boo-pack.md): The whole Boo asset pack in one install: ten vinyl art-toy monsters raymarched in WebGL, with bulging eyes that follow your cursor and a jump when you tap them: zombie, Frankenstein, vampire, mummy, werewolf, ghost, witch, skeleton, pumpkin kid and lagoon creature. Six palettes, plus a moonlit BooStage, toy-box BooCards and a BooBlindBox.
- [Lagoon creature](https://www.assembli.design/components/boo-creature.md): Boo pack character: a creature from the lagoon with fine scales, a pale plated belly, fanned fins, gill slits, flipper feet and big pouty lips. It sways as if still underwater, fins fanning and gills flaring, with bubbles trickling up; every few seconds it puffs its cheeks and blows one big bubble. Eyes follow your cursor, and a tap puffs it up like a pufferfish. Raymarched in WebGL, six palettes.
- [Pumpkin kid](https://www.assembli.design/components/boo-pumpkin.md): Boo pack character: a kid with a ribbed jack-o'-lantern for a head, carved with a jagged grin that glows from a flickering candle inside, plus a curly stem and leaf and a trick-or-treat pail of sweets. Its head wobbles like a bobblehead and every few seconds spins right round. Candle-flame pupils follow your cursor; a tap flares the candle and flips out a sweet. Raymarched in WebGL, six palettes.
- [Skeleton](https://www.assembli.design/components/boo-skeleton.md): Boo pack character: a toy skeleton with a big rounded skull, deep sockets lit by glowing pupils, a clacking jaw, ribs, spine, pelvis and knobby bones. It dances with swaying hips, bobbing knees and pumping arms; every few seconds it pops its skull off, spins it and catches it again. The pupils follow your cursor, and a tap makes it fall apart and snap back. Raymarched in WebGL, six palettes.
- [Witch](https://www.assembli.design/components/boo-witch.md): Boo pack character: a green witch with a hooked nose and a wart, long ginger hair, a crooked hat with a buckle, a jagged dress and striped stockings. She stirs a cauldron of glowing brew that bubbles while her hat tip nods; every few seconds she throws her head back and cackles and the pot boils over. Eyes follow your cursor; tap to set her off. Raymarched in WebGL, six palettes.
- [Ghost](https://www.assembli.design/components/boo-ghost.md): Boo pack character: a soft sheet ghost with glossy button eyes and pink cheeks, floating above its own shadow. It bobs and sways while its scalloped hem ripples; every few seconds it swoops at you with its arms up, squeezes its eyes shut and yells BOO, tongue out. Eyes follow your cursor; tap to get spooked first. Raymarched in WebGL, six palettes.
- [Werewolf](https://www.assembli.design/components/boo-werewolf.md): Boo pack character: a shaggy werewolf with tall pointed ears, cheek tufts, a pale muzzle with underbite fangs, claws, a bushy tail and torn purple shorts. It bounces on its toes, ears twitching one at a time and tail wagging; every few seconds it throws its head back and howls. Glowing eyes follow your cursor, and a tap puts every hair on end. Raymarched in WebGL, six palettes.
- [Mummy](https://www.assembli.design/components/boo-mummy.md): Boo pack character: a mummy wound in raised bandages, peering out of a dark gap with two big eyes, one half-covered by a slipped strip. It shuffles stiffly with its arms out while two loose ends flutter; every few seconds it winds up and sneezes a puff of tomb dust. Eyes follow your cursor; a tap makes it shudder. Raymarched in WebGL, six palettes.
- [Vampire](https://www.assembli.design/components/boo-vampire.md): Boo pack character: a pale vampire with a slicked widow's peak, pointed ears and fangs, wrapped in a black cape with a high collar and a purple lining, while a little bat loops around him. He cocks an eyebrow now and then; every few seconds he throws the cape open like wings and hisses. Eyes follow your cursor; tap for the flare. Raymarched in WebGL, six palettes.
- [Frankenstein](https://www.assembli.design/components/boo-frankenstein.md): Boo pack character: Frankenstein's monster as a vinyl toy, with a flat-top haircut and ragged bangs, a stitched scar, heavy-lidded eyes, neck bolts and platform boots. He stomps in place with his arms out; every few seconds his bolts crackle with lightning, his hair bristles up and his eyes snap wide. Eyes follow your cursor; tap to zap him. Raymarched in WebGL, six palettes.
- [Zombie](https://www.assembli.design/components/boo-zombie.md): Boo pack character: a mint vinyl zombie with giant bulging eyeballs, raised goo drips and a mouthful of teeth. It shuffles from foot to foot, head lolling and one lazy eye drifting, drool gathering on its chin; every few seconds it reaches out and chomps. Its eyes follow your cursor, and a tap makes it hop with its eyeballs boinging. Raymarched in WebGL, six palettes.

Back to [asset packs](https://www.assembli.design/category/asset-packs.md).
