# Bloop asset packs

> Ten glossy gumball critters with googly eyes that roll loose on real physics and jelly bodies that squash and wobble when you poke or fling them: a visor ball that pops its lid, a somersaulting imp, a hat-tossing snow egg, a propeller cyclops, a pufferfish koosh, a mouth on stalks, a bouncer, a melting jelly, a sleepyhead and a cool one in shades. Six palettes.

- [Bloop Pack](https://www.assembli.design/components/bloop-pack.md): The whole Bloop asset pack in one install: ten glossy gumball critters raymarched in WebGL, with googly eyes that roll loose on real physics and jelly bodies that squash when you poke or fling them: Peep, Imp, Fuji, Whirly, Puff, Chomp, Sprout, Gloop, Snooze and Shades. Six palettes, plus studio tiles, a gumball-pile palette picker and a gumball machine that dispenses a random critter.
- [Shades](https://www.assembli.design/components/bloop-shades.md): Bloop pack critter: an aqua gumball in mirror-black sunglasses and red headphones, with a smirk and a tapping foot. It nods along at 108 beats a minute, bouncing on every beat; every eight beats it slides its shades down, peeks over them with googly eyes and winks, then pushes them back up. A tap gets the wink. Raymarched in WebGL, six palettes.
- [Snooze](https://www.assembli.design/components/bloop-snooze.md): Bloop pack critter: a lilac sleepyhead in a striped nightcap with a fluffy pom-pom, dozing with painted arcs for eyes. It breathes slowly, blowing a see-through bubble that swells and shrinks while little z's float up; every few seconds the bubble pops, it jolts awake with googly eyes wide, has a groggy look round and nods back off. A tap pops it. Raymarched in WebGL, six palettes.
- [Gloop](https://www.assembli.design/components/bloop-gloop.md): Bloop pack critter: a cherry jelly that never stops wobbling, glossy and lit from within, with three googly eyes floating in it and a puddle round its base. Every few seconds it melts flat, eyes and all, has a look round from down there, then pulls itself back together with a boing that overshoots and jiggles out. A tap splats it. Raymarched in WebGL, six palettes.
- [Sprout](https://www.assembli.design/components/bloop-sprout.md): Bloop pack critter: a lemon gumball with rosy cheeks, glossy eyes that squeeze into happy arcs and a two-leaf sprout on its head. It bounces, three happy hops with a proper squash before each take-off and on each landing, the leaf flapping behind; then one big spinning hop that bursts its sprout into a flower. A tap gives it the big hop. Raymarched in WebGL, six palettes.
- [Chomp](https://www.assembli.design/components/bloop-chomp.md): Bloop pack critter: a grape ball that is nearly all mouth, hinged at the back, with big square teeth, a lolling tongue and googly eyes up on bendy stalks. It hums along, nibbles the air in quick little noms, and every few seconds opens wider and wider, then snaps shut so hard it squashes and its eye stalks whip about. A tap makes it chomp. Raymarched in WebGL, six palettes.
- [Puff](https://www.assembli.design/components/bloop-puff.md): Bloop pack critter: a blueberry koosh ball covered in soft rubber spikes that go pale at the tips, with googly eyes, rosy cheeks and pouty lips. It bobs in the air breathing slowly; every few seconds it holds its breath and puffs right up like a pufferfish, spikes standing stiff, then lets go and zips round like a balloon. A tap puffs it up. Raymarched in WebGL, six palettes.
- [Whirly](https://www.assembli.design/components/bloop-whirly.md): Bloop pack critter: a tangerine cyclops with one big googly eye, a four-panel propeller beanie and little feet dangling below. It hovers with the blades whirring; every few seconds the propeller sputters, it sinks with its eye wide and its mouth in an O, then the blades catch and it zooms back up with a spin. A tap revs the propeller. Raymarched in WebGL, six palettes.
- [Fuji](https://www.assembli.design/components/bloop-fuji.md): Bloop pack critter: a mint egg with a melting snowcap, glossy black eyes, a straw boater with a red band, nub arms, red shoes and a grin full of little teeth. It rocks from foot to foot; every few seconds its hat springs off its head, wobbling round like a spun plate, and lands back with a squash while Fuji squeezes its eyes shut with glee. Raymarched in WebGL, six palettes.
- [Imp](https://www.assembli.design/components/bloop-imp.md): Bloop pack critter: a bubblegum-pink imp with pointy fins, black horns and a ridge of spikes down its back, tall tile eyes under heavy bored lids and a mouthful of fangs. It floats about flapping its fins; every few seconds it ducks, springs into a forward somersault with its eyes popped wide and lands on the air with a wobble. A tap bristles every spike. Raymarched in WebGL, six palettes.
- [Peep](https://www.assembli.design/components/bloop-peep.md): Bloop pack critter: a lime gumball with big googly eyes behind a smoky glass visor, a drippy shell top and bottom, an open grin and bean feet. It waddles from foot to foot; every few seconds its top shell pops up like a lid for a look round and drops back with a squash. The pupils roll loose with real physics, and a tap rattles them. Raymarched in WebGL, six palettes.

Back to [asset packs](https://www.assembli.design/category/asset-packs.md).
